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Leo Buffalo
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PostSubject: Arena Rules   Fri Jan 09, 2009 7:41 am



Last edited by Narrator on Tue Mar 10, 2009 9:53 am; edited 1 time in total
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Leo Buffalo
Number of posts : 1115
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Registration date : 2008-11-29

PostSubject: Re: Arena Rules   Tue Mar 10, 2009 9:49 am



Okay, first up, some rules to live by in the arena mode...

Entering/Exiting Arena Mode
This arena is for versus play, allowing players to fight players or players to fight in stages gladiatorial matches as agreed to by the player and gamemaster in advance.

To be eligible to participate in arena battles, you must not be engaged in any active story adventure. That is, your character may participate in both arena battles and story adventures, but not both at once.

Favor of the Crowd
In arena battles, the favor (or disfavor) of the crowd has real, statistic benefits and penalties, as shown on the following table.

CROWD FAVOR BENEFITS AND PENALTIES
Scenario                                             Benefit
Contender is popular                           +2 Attack and Magic
Contender is unknown                         -2 Attack and Magic
Contender defending ally                     +2 Defense and Resistance
Contender caught cheating                   -2 Defense and Resistance

Player VS Player
Players may battle each other with or without the narration of the gamemaster. All of the above rules apply.

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Leo Buffalo
Number of posts : 1115
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Registration date : 2008-11-29

PostSubject: Re: Arena Rules   Tue Mar 10, 2009 9:51 am



Standard Sparring Rule (Arena)

At the conclusion of a nonlethal (to knockout or surrender, but not death) sparring match, the winner is awarded 50% of the total XP they would have gained if they had killed their opponent. The loser is awarded 25% of the total XP they would have gained if they had killed their opponent, representing that, while they did pick up some useful information, the winner won for having studied his opponent more carefully.

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